![]() ![]() But in prophecy’s first encounter if you kill all the psions they won’t respawn until you cleanse a plate. In Spire of the Watcher the adds will continuously spawn. Next it’s all about learning the flow of each encounter. For Duality there was a streamer S/F the entire dungeon in 15 minutes. The more DPS phases you have the higher the chance is to wipe.įrom there I’ll usually watch streamers to see what the most busted class is for the dungeon. Depending on the mechanics of the dungeon you may be better off to ignore adds or kill them all, it’ll depend. It’s 100% survivability and being quick with the mechanics and then limiting the DPS phases to a manageable number. Anyone can do it if they put their mind to it, but few have enough skill and patience. I wish you luck if you decide to attempt a solo flawless run. Knowing where you're getting shot from and where you can run to to stop getting shot at will save you more times than you can count. Devour, invisibility, cure and restoration are some of the strongest effects in the game and you need to exploit them if you expect to do well.įinally, good movement and rotation will keep you alive in general play, but they are ten times as important when you are trying to solo flawless. If you're bad at hitting crits with a sniper (thinking specifically about cube room in prophecy) bring xeno.Įvery individual encounter has patterns of enemy spawns and mechanics that you can exploit with enough knowledge.Īs others have said, survivability is undeniably king. ![]() If phalanxes piss you off, bring a wave frame gl or an anti barrier weapon to pierce shields. The trick I've found is really tailoring your build around your weak points as a player. Recognizing what encounters will give me trouble, grabbing checkpoints and practicing them by myself until I'm confident ![]() ![]() I have a series of steps that I go through: There is a big difficulty jump for duality and spire so you should practice the others first. Certain dungeons will also be harder for certain builds, but generally I think the release order is best. Prophecy is probably harder than grasp, but that’s the only real exception to that order. If you solo flawless by release order that is generally a good progression in slowly upping the difficulty and preparing you for the harder ones. It was the hardest or second hardest for me by a lot. This spot here has no cover and can get me killed, so I’ll avoid it & I need invis for the end of the wyvern boss because he can kill me as I retreat.Īll that being said don’t solo flawless spire if you haven’t solo flawlessed an easier dungeon first. You’ve already beat each encounter ‘flawlessly’ at least once in your practice run so you know you can do it.Īs you fail and restart remember what killed you and adjust to avoid it next time. Then you can start attempts at running it flawless. I also did that with the long jump in duality after the first encounter. On encounters like grasp sparrow, purposefully die at the end until you get it 5 times in a row. Remember what worked for your actual attempts. Experiment on each encounter until I can beat it. Somewhere between 5-10x to the point you fully understand every mechanic and don’t have too much trouble staying alive. The first thing I do on a dungeon is run it with a team. It’s good to play something you are used to, but also something that is good for the occasion: invis hunter, devour warlock, etc. I play void hunter invis for pretty much all content so I don’t really play differently than normal. Don’t hurt yourself trying to complete it when a nice drink of water or some snacks or even a nap would freshen you up to make subsequent runs more smooth In that case it just comes down to your execution, and practice is what you need.įinally, take plenty of breaks. In a similar vein, if the strategy is proven (you got to DPS relatively easy, for example, but you fell in the water in Grasp or off the cliff in Pit for example) don’t go swapping your gear and subclass around. Figure out what you did wrong, but also figure out what you need to do differently and act on it. A way to heal or avoid damage is mandatory to mitigate the consequences of mistakes, and all classes have answers for that in one way or another.Īnother piece of advice is to treat failed runs not as time wasted, but as opportunities to learn. IE time isn’t what you need to worry about, completing the mechanics safely is. The only thing that matters is you survive and the boss dies. It sounds like you’re new to Solo Flawlesses, so some more basic advice is to play comfortably, and play safely. Solar also works well for survivability, although that’s moreso on Warlock and Titan due to Touch of Flame, Well, and Sol Invictus. Due to the Devour on Orb pickup for all Void subclasses, that’s (generally) ideal for ad dense sections of each Dungeon. ![]()
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